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Updates

See what's being added and adjusted.

VersionChanges
2.4.3
General:Mapper now included in Bito2 DevTools Menu!!
Redone Developer Tools menu with more copy/clear buttons
Fixed embedded fonts in all menus (hopefully)
Added "copy" buttons for each field in Dev menu
Bito2 now accepts js variables that can have it jump directly into a level and/or replay
Mapper:Fixed undo not working on letter-represented blocks
Fixed Block Select menu text
2.4.2
General:Added link to BULA in the main menu
Music:Added soundtrack playlist control options repeat & shuffle
Added song skipping functions playtrack & next
Sound and music options save for next time
Console:Added ! argument to boolean commands that sets the value to its opposite, which is insanely useful for binds
Added commands music_playtrack, music_repeat, music_shuffle, music_next, b_currentlevel
Default Binds:m - toggle mute
n - next track
2.4.1
Sound:Fixed issue with sound not playing in certain browsers
Increased bitrate of soundtrack to ~100kbps
Tries to play soundtrack from /music directory first. If not exist, plays from remote host
Added console commands sound_enabled and sound_volume
Added Settings for sound on and sound vol
Music and button clicking sounds are adjusted accordingly
2.4.0
General:Music Streaming!
Fixed issue that caused the game not to load
Added awesome loading screen
Added defaultusrlvls console command
Mapper:Fixed Undo problems. Works perfectly now!
Made help text more clear
Better layout
More helpful text blurbs
New fonts
Level code textfield restricts characters
2.3.9
General:New portal and key art!
Added new Shifting Block that for now only moves right
Amount of Black Hole particles depends on distance
Bito now explodes when he dies
Number of explosion gibs is up to user
Console is no longer case-sensitive
Mapper:3D-ified the Blocks
Added block description on hover
Organized block selection menu
2.3.8
General:Achievements feature added! Most are not functional yet, but the snazzy menu is
Main menu now has links to Developer Tools and Command Console
User Level menu adjusted to include clickable replay and preview icons
If a level has no Finish Portal, the Start Portal becomes one
Black Hole particles more transparent
Fixed "unlockepisode all" command
Fixed some hit detection inconsistencies
Fixed the "slip between what shouldn't be slipped between" glitch
Behind the Scenes:Each Block Type is child of super type
Black Holes and Finish Portals use radial hitTest
2.3.7
General:New Episodes and some Episode adjustments
Falling up now kills you
Fans rotate with Gravity
Gravity Flip Pickups point the direction gravity will be flipped
Added gravity shift visual effect
Fixed water jumping glitch
Fixed practice mode starting placement glitch
Mapper:You can now "paint" Bricks instead of individually clicking
2.3.6
General:New Episodes
Added Gravity Flip Pickups
Fixed ch_speed and ch_jumpx affecting menu replays
Fixed continued loss glitch
Fixed "progress to missing episode" crash
Console supplies possible commands
Autofocus command line in command console
Added vortex visual effect to Blackholes
2.3.5
General:Added ScrollBar to User Level Menu
Enabled mouse wheel control in User Level Menu
Fixed being able to disable cheats right before winning and have it count
Fixed exploit that allowed bypassing levels after viewing a non-winning replay
Episode completion requires no cheats be used at all for all 5 levels
Added cheat indicator to let cheating players know if their win will count
Disabled being able to use keys while conf boxes up
Console:defauthor
Make Default author button in Dev
Console can be opened ingame with tilde (~)
+dev default hotkey changed to f2
Console and Dev adjustments
ch_framerate > default no longer counts as cheating
Behind the Scenes:Static KeyListener class created to permit only one listener at once
Changed the way Menu opens submenus
2.3.4
General:Changed default framerate from 30 to 26
User Level and Episode Menus use Iterator
Background Bricks updated for new blocks
Menu plays random replay from any combination of def/ep/user
Settings menu functional again
In-game infobar autosizes to textwidth
Fixed glitch where Bito's trail briefly showed up on load
Fixed problem with line returns in cfg files
Fixed ch_skip not working when other cheats enabled
Added // comments for console commands and cfg files
bind throws error when binding to invalid key
ch_framerate
menureplays
unbindall
unlockepisode
unlockallepisodes
Behind the Scenes:Iterator class created for progressive loads
2.3.3
General:New "Energy Field" Block
Falling death takes less time
Bind multiple commands to 1 key
Minor adjustments
Settings menu temporarily disabled
2.3.2
General:Fixed win-after-die glitch
Removed cam follow/lead
Cheats no longer affect menu replays
UserLevels text file changed to usrlvls.txt
Reworked Episode Menu:Now 10x5 grid
Level info displayed
Can now practice, view replays of, or play individual levels
Console:sv_cheats must be enabled for cheats
loadUserLevels load a file into UserLevels; does not erase bests
v_quality adjust quality
Behind the Scenes:Global stage variable added
Lots of little adjustments
Changed best and replay storing stuff
boot.cfg loads after all other things
2.3.1
General:Added command Console in Dev
Enabled execution of cfg files through console
Autoexec boot.cfg on start
Removed cheats.txt
Fixed die-after-win glitch
Splash fixes/adjustments
Behind the Scenes:More Brick optimization
2.3.0
General:Black Holes no longer pull Bito up through block bottoms
New First Launch box that brings you to Help
Ingame InfoBox denotes Episode/UserLevel numbers
Clicking in practice mode no longer removes splash
Preview shift space snaps like shift click
User Level Menu inactive when conf box up
All Blocks now perform normally after death/victory
Mapper:Block selection menu appears on mouse
Behind the Scenes:Off-Screen Block optimization
2.2.9.1
General:5 new Episodes by Sankletrad
2.2.9
General:Practice Mode Bito placement snaps to 50 units
Mapper:Undo feature added
2.2.8
General:Close button added to DEV
No more quit Confirmation Boxes in Preview and Practice Mode
Added Help in Preview and Practice Mode
2.2.7
General:Added practice runs feature to Preview mode
Added keyboard movement in Preview mode
DEV QuickRun now runs in Preview mode
Preview mode now has scrolling background like regular mode
New keyboard shortcuts for User Level Menu
Confirmation Boxes added for certain actions
Behind the Scenes:Conf Boxes scale y to fit text
2.2.6
General:Added start portal graphic
Replays no longer messed up by starting on Fans or Collapsing Blocks
Fixed problem where red jump glow remained after regaining jumps
Behind the Scenes:Bests and Replays now save if equal also
2.2.5
General:New Collapsing Blocks that disappear after you touch them
Level Preview feature added
Added close buttons to in-game HUD
Resolved HighScore saving issue
Dev now supports Level Types
Dev TextFields and Mapper compile window now select all on click
Help Menu up and down keys switch between categories
Behind the Scenes:Fixed garbage collecting problem that caused lag after extended opening and closing of menus
Fixed other menu and other GC issues
Cleaned up Settings TF creation
Numerous changes for Previews
2.2.4
General:User Level Menu:
Arrow keys change selected level, scroll up and down, and change page
Enter opens selected level; Shift + Enter opens replay
Returns to previously selected page and level when opened
Behind the Scenes:LSMP added
2.2.3
General:New "fan" block.
Added close buttons to all menus
Added level Types
Added 4 new cheats: noclip, speed and jump multipliers, no black holes
Escape key replaced by "q"
User Levels automatically sort alphabetically. Can click "#" to reverse order
User Level Menu now has a really cool filter feature
User Level Menu HiScores don't show if 999.99
User Level Menu now fullscreen
"Episode Complete" splash now appears after episode completion (next episode/quit)
Mapper:Adopted Fans
Pressing C or A while code window is up copies level code to clipboard
Compile window text box now empty instead of "null"
Compile window text box now multiline + word wrap
Escape closes compile window if shown
You can now have more than one guide node at one point
Holding D for delete now shows delete cursor
Behind the Scenes:High and low x and y for compiler set to 999999
HighScores has init function that sets default replays
2.2.2
General:New guides from start to finish of levels
Option to turn guides on/off in Settings
Non-winning replays end 50 frames after code ends
Can now break highscores with skip cheat enabled
Skip cheat does nothing in user levels
Mapper:No longer loses focus after closing compile window
Adopted guides
Behind the Scenes:Lots of changes to everything to allow guides
2.2.1
General:Added sound effects for button hover and click
Added cheat codes for downloaded version, editable in cheats.txt
Adjusted User Level menu textfields and lowered font size
Fixed error with playing your own replays in menu
Further optimized replay code
In QuickRun, escape key now returns you to Dev Mode
Added Help slides for Black Holes and Portal Keys
Added button functions to help menu
Mapper:Removed superfluous semicolon from the end of compiled level code
2.2.0
General:Fixed replay glitch where black holes caused incorrect replays
You can no longer click episodes with no levels in them
New 3D style
New poral key color and style
Mapper:Adopted new portal key
2.1.9
General:Resetting individual hiscores now clears replay also
Black hole blocks added
Added portal keys (need all to open portals)
Added episodes & bettered episode functionality
Optimized replay code
Behind the scenes:Level code can now contain any character, not just numbers
Mapper:Adopted black holes and unlockers
2.1.8
General:Episode mode added, now includes only 5 levels
Changed some conditions for ingame key presses
Changes to splash bar to account for said key conditions
QuickRun levels now all use author*name "DEV*QuickRun"
Behind the scenes:Major changed to allow episode mode
2.1.7
General:Changed info and timer fonts
Changed greyness to not cover info or timer
Changed spash screen to splash bar
Column identifiers now remain in user Level pages > 1
Level info box widened, text size decreased
Behind the scenes:Board Mode variable added
Fixed trail opacity weirdness and count
Fixed level count retrieval
Fixed user level click close problem
2.1.6
General:New hitTest greatly reduces cost per block allowing for larger maps
New Main Menu design
Buttons lighten on hover
Replays play in the background of the Menu
Added option to toggle which replays play in the menu: yours or default
Menu Bito now spins faster on hover! :P
Blackness changed to greyness and doesn't show after block death or victory
Fixed trail number (was showing 2 less than what it was set to)
Mapper:Added text box with controls
2.1.5
General:Camera lead/follow option added
Trail transparent/opaque option added
Removed portals from background
Fixed typo in Help
Fixed font conflict in Settings
Behind the scenes:Edited the way some hitTests are performed
Gfx now changes frame, not Block
2.1.4
General:Fixed falling through certain floors glitch
Adjusted the way corners are handled
Added optional 3D background feature
Replay now starts and loops automatically
DevMode now loads current replay code on open
QuickRun runs replay code if present
Splash screen now has "Watch replay" button
Custom Levels now includes "reset all hiscores" button
Behind the scenes:Trail length saves on menu close
2.1.3
General:New trail feature in settings
Basic replay feature added
Main menu changed slightly
2.1.2
General:Added settings menu with editable controls
Added help slideshow
Now fades to black after long fall
ShambleTrain info box now links to bito.shambletrain.com
2.1.1
General:Fixed rare glitch where you could fall through blocks
Fixed splash screen buttons
Behind the scenes:Blocks use hitBox to test hits instead of whole MC
2.1.0
General:New splash screen after level complete
Now manually restart after death
New end portal art
2.0.9
General:Added Dev Mode: (`) key
More "Escape" menu shortcuts
Reload button in Level Selection Menu
Mapper:New toggleable grid feature to which blocks snap
Can now hit Escape to return to main screen
Text box shows previous level code when return to main screen
View starts on Start Point when loading level code
Transparent block shown under cursor
Menu now in middle of screen
2.0.8
General:Fixed bug where levels with highscores would show in Level Selection Menu after being removed from lvls.txt
Behind the scenes:All Level info and code is now referenced through the Levels class
2.0.7
General:Fixed big problem with high score tracking which caused some scores to be stored for incorrect levels
You now remain on the same stage after completing a custom level
Arrow buttons and numbers added to level selection menu
Behind the scenes:Implemented new Global class for better organization
2.0.6
General:Name changed to Bito 2
Shift no longer returns to menu
Down arrow now restarts level
2.0.5
General:Bug fixes
2.0.4
General:Added water blocks
Mapper:Fixed critical glitch that prevented certain blocks from loading